These are the Structures in Memories of Mars.
Building[]
Structures are built by placing its holographic outline first before being constructed with the required materials using a Welding Tool.
It begins with a framework of the structure and requires holding down the Left-Click to fully construct the structure. Other players holding a Welding Torch can also hasten with the construction process as long one has the required materials. This also applies in repairing damaged structures.
Note:
- Structures can also be deconstructed by Right-Clicking the Welding Torch to get back the base materials.
- Structure HP can be improved based on the structure engineering & correlated skills in the tech tree.
Survivalist[]
Structure | Description | FLOP Costs | Materials | Building Health |
---|---|---|---|---|
Memory Capsule ![]() |
Send lore to Earth with this rocket capsule. Requires 4 tiles. | 0 ![]() |
48 ![]() 24 ![]() 16 ![]() 32 ![]() 12 ![]() |
5000 |
Electrical Enginnering[]
Structure | Description | FLOP Costs | Materials | Building Health |
---|---|---|---|---|
Administration Terminal ![]() |
Manages ownership permissions and timer. Requires 1 wall | 0 ![]() |
8 ![]() 2 ![]() |
1000 |
Cloning Chamber ![]() |
Allows players to respawn in this location. Each player can be bound to only one chamber at any time. Requires 1 wall. Has a 2 minute cooldown interval. |
80 ![]() |
12 ![]() 8 ![]() 6 ![]() |
1000 |
Storage Container ![]() |
Has 10 item slots. Requires 1 wall. | 40 ![]() |
6 ![]() 3 ![]() |
1000 |
Large Storage Container ![]() |
Has 25 item slots. Requires 2 vertical walls. | 160 ![]() |
16 ![]() 12 ![]() 4 ![]() |
2000 |
Storage Vault ![]() |
Has 60 item slots. Require 4 floors. | 640 ![]() |
16 ![]() 24 ![]() 8 ![]() 8 ![]() |
150000 |
Storage Box ![]() |
Portable Storage, has 10 item slots. Deployable and does not need upkeep. | 240 ![]() |
16 ![]() 12 ![]() 4 ![]() |
500 |
Ceiling Light (Square) ![]() |
Light emitting structure. Requires a square tile. | 80 ![]() |
6 ![]() 2 ![]() |
500 |
Flood Light ![]() |
Light emitting structure. Requires a tile or a pillar. | 160 ![]() |
4 ![]() 12 ![]() 4 ![]() |
1000 |
Holographic Screen ![]() |
Billboard. Capable of displaying text. Requires a wall. | 160 ![]() |
2 ![]() 4 ![]() 8 ![]() |
500 |
Mechanical Enginnering[]
Structure | Description | FLOP Costs | Materials | Building Health |
---|---|---|---|---|
Mobile 3D Printer![]() |
Portable crafting station. Capable of producing basic recipes. | 0 | 4 ![]() |
500 |
3D Printer![]() |
Crafting station. Capable of producing a variety of recipes. Requires 1 wall |
60 ![]() |
8 ![]() 6 ![]() 4 ![]() |
500 |
3D Injection Printer![]() |
Crafting station, capable of producing advance mechanical recipes. Requires 4 floors |
1920 ![]() |
12 ![]() 6 ![]() |
5000 |
Laboratory![]() |
Crafting station. Capable of producing advanced organic and chemical recipes. Requires 2 horizontal walls. Able to craft Smokeless Powder in here without learning its tech. |
48 ![]() |
16 ![]() 12 ![]() 8 ![]() |
1000 |
Scrap Grinder![]() |
Recycling station. capable of dismantling items, returning a portion of their resources. Requires 1 wall. |
60 ![]() |
8 ![]() 4 ![]() 2 ![]() |
500 |
Chemical Processor![]() |
Refining station, capable of processing advanced materials such as: Smokeless Powder, Synthetic Fuel & Explosive Compound. Requires 1 wall. |
160 ![]() |
6 ![]() 8 ![]() 6 ![]() |
1000 |
Blast Furnace![]() |
Refining station, capable of processing basic materials such as Iron & Magnesium. Requires 2 vertical walls. |
240 ![]() |
24 ![]() 8 ![]() 6 ![]() |
1000 |
Industrial Furnace![]() |
Refining station, capable of processing advanced materials such as Elektron & Titanium. Basic materials such as Iron and Magnesium can also be refined in here. Required 4 foundations & 3 walls high. Requires schematic to be unlocked |
1920 ![]() |
64 ![]() 32 ![]() 16 ![]() 24 ![]() 6 ![]() |
5000 |
Algae Farm![]() |
Refining station, capable of transforming Nitrate into Biomass. Requires 1 wall. |
80 ![]() |
4 ![]() 6 ![]() 8 ![]() |
1000 |
Deuterium Extractor![]() |
Harvesting station, capable capable of extracting Deuterium from frozen terrain. Requires 4 foundations. |
1280 ![]() |
8 ![]() 12 ![]() 16 ![]() 12 ![]() |
5000 |
Foundation Engineering[]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
![]() |
30 ![]() |
8 ![]() |
1,500 |
![]() |
240 ![]() |
32 ![]() 16 ![]() |
7,500 |
![]() |
1920 ![]() |
12 ![]() 6 ![]() |
30,000 |
![]() |
480 ![]() |
32 ![]() 24 ![]() 12 ![]() |
7,500 |
![]() |
2400 ![]() |
24 ![]() 12 ![]() |
30,000 |
![]() |
30 ![]() |
4 ![]() |
1,500 |
![]() |
240 ![]() |
16 ![]() 8 ![]() |
7,500 |
![]() |
1920 ![]() |
8 ![]() 4 ![]() |
30,000 |
![]() |
480 ![]() |
16 ![]() 12 ![]() |
7,500 |
![]() |
2400 ![]() |
12 ![]() 6 ![]() |
30,000 |
Ceiling Engineering[]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
![]() |
30 ![]() |
6 ![]() |
1,250 |
![]() |
240 ![]() |
24 ![]() 12 ![]() |
6,250 |
![]() |
2400 ![]() |
16 ![]() 8 ![]() |
25,000 |
![]() |
60 ![]() |
6 ![]() 3 ![]() |
1,250 |
![]() |
480 ![]() |
24 ![]() 12 ![]() |
6,250 |
![]() |
2400 ![]() |
12 ![]() 6 ![]() |
25,000 |
![]() |
30 ![]() |
3 ![]() |
1,250 |
![]() |
240 ![]() |
12 ![]() 6 ![]() |
6,250 |
![]() |
1920 ![]() |
6 ![]() 3 ![]() |
25,000 |
![]() |
30 ![]() |
3 ![]() 1 ![]() |
1,250 |
![]() |
480 ![]() |
12 ![]() 8 ![]() |
6,250 |
![]() |
2400 ![]() |
8 ![]() 4 ![]() |
25,000 |
Walls[]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Slope ![]() |
80 ![]() |
2 ![]() 1 ![]() |
1000 |
Reinforced Slope ![]() |
320 ![]() |
8 ![]() 5 ![]() |
5000 |
Fortified Slope ![]() |
1280 ![]() |
5 ![]() 3 ![]() |
20000 |
Wall ![]() |
40 ![]() |
4 ![]() |
1000 |
Reinforced Wall ![]() |
160 ![]() |
16 ![]() 8 ![]() |
5000 |
Fortified Wall ![]() |
640 ![]() |
8 ![]() 4 ![]() |
20000 |
Half Wall ![]() |
80 ![]() |
2 ![]() 1 ![]() |
1000 |
Reinforced Half Wall ![]() |
320 ![]() |
8 ![]() 5 ![]() |
5000 |
Fortified Half Wall ![]() |
1280 ![]() |
5 ![]() 3 ![]() |
20000 |
Wall Armor ![]() |
40 ![]() |
2 ![]() 4 ![]() |
1000 |
Half Wall Armor ![]() |
80 ![]() |
2 ![]() 2 ![]() |
1000 |
Door Engineering[]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Door Frame ![]() |
40 ![]() |
3 ![]() |
1000 |
Reinforced Door Frame ![]() |
160 ![]() |
12 ![]() 6 ![]() |
5000 |
Fortified Door Frame ![]() |
640 ![]() |
6 ![]() 3 ![]() |
20000 |
Reinforced Gate Frame ![]() |
320 ![]() |
48 ![]() 32 ![]() 16 ![]() |
10000 |
Fortified Gate Frame ![]() |
1280 ![]() |
32 ![]() 16 ![]() |
40000 |
Door ![]() |
40 ![]() |
2 ![]() 1 ![]() |
1000 |
Reinforced Door ![]() |
160 ![]() |
8 ![]() 4 ![]() 2 ![]() |
5000 |
Fortified Door ![]() |
640 ![]() |
4 ![]() 2 ![]() 8 ![]() 4 ![]() |
20000 |
Reinforced Gate ![]() |
320 ![]() |
32 ![]() 24 ![]() 24 ![]() 16 ![]() 16 ![]() |
10000 |
Fortified Gate ![]() |
1280 ![]() |
24 ![]() 12 ![]() 32 ![]() 16 ![]() |
40000 |
Window Engineering[]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
Window Frame ![]() |
40 ![]() |
3 ![]() |
1000 |
Reinforced Window Frame ![]() |
160 ![]() |
12 ![]() 6 ![]() |
5000 |
Fortified Window Frame ![]() |
640 ![]() |
6 ![]() 3 ![]() |
20000 |
Reinforced Shutter ![]() |
320 ![]() |
12 ![]() 4 ![]() |
5000 |
Fortified Shooting Port ![]() |
1280 ![]() |
3 ![]() 4 ![]() |
20000 |
Shutter ![]() |
40 ![]() |
2 ![]() 1 ![]() |
1000 |
Reinforced Shutter ![]() |
160 ![]() |
8 ![]() 4 ![]() 2 ![]() |
5000 |
Fortified Shutter ![]() |
640 ![]() |
4 ![]() 2 ![]() 4 ![]() 4 ![]() |
20000 |
Reinforced Ballistic Glass ![]() |
320 ![]() |
2 ![]() 1 ![]() |
5000 |
Fortified Ballistic Glass ![]() |
1280 ![]() |
1 ![]() 1 ![]() 16 ![]() |
20000 |
Support Engineering[]
Structure | FLOP Costs | Materials | Building Health |
---|---|---|---|
![]() |
30 ![]() |
2 ![]() |
750 |
![]() |
240 ![]() |
8 ![]() 4 ![]() |
3,750 |
![]() |
1920 ![]() |
4 ![]() 2 ![]() |
15,000 |
![]() |
60 ![]() |
4 ![]() 2 ![]() |
1,250 |
![]() |
480 ![]() |
16 ![]() 8 ![]() |
6,250 |
![]() |
2400 ![]() |
6 ![]() 4 ![]() |
20,000 |
![]() |
60 ![]() |
2 ![]() 2 ![]() |
500 |
![]() |
480 ![]() |
8 ![]() 8 ![]() |
2,500 |
![]() |
2400 ![]() |
8 ![]() 2 ![]() |
10,000 |
Non-Player Structures[]
Throughout Mars, abandoned buildings are scattered across the map. Some buildings still have working facilities for specific functions such mentioned:
Oxygen Outlet[]
Found along the oxygen pipeline and nearby NPC towns, these outlets provide breathable air to replenish oxygen supply for players.
3D Printer[]
Similar as your 3D Printer in your own base to craft advanced items.
Laboratory[]
Similar as your Laboratory in your own base to craft explosive ordnance and organic chemistry.
Schematic Authenticator[]
Schematic Authenticator unlocks high-tier equipment schematics in your Skilltree by payment of FLOPs.
Individualizer[]
A crafting station that will require FLOPs to make purchases for spray paint patterns.
Obsolete structures (Old version)[]
Emergency Capsule (obsolete)[]
Designed to survive catastrophic events, this capsule acts as a limited storage container that will house 5 items of choice that will be brought forward to the next season.
Once registered to a single Player, the capsule can not be accessed by any one else unless Deregistered.
This structure requires 1 wall and is purchased from the Survival Tree.
Structure | Materials | Building Health | Upkeep Cost (FLOPs per unit) |
---|---|---|---|
![]() |
6 ![]() 8 ![]() 4 ![]() |
500 | 2 |
Crafting an Emergency Tracker is vital to find your Emergency Capsule during the next season.
Note: the Capsule Tracker will only be available in the Survival Tree next season.
Item | Materials | Made in |
---|---|---|
![]() |
4 ![]() 2 ![]() |
3D Printer |
Demolitions Workshop (obsolete)[]
Players can bring Explosive Residue to be refined into Explosive Compound at a cost.
Note: Explosive Residue and FLOPs must be placed inside the Workshop to craft Explosive Compound, and is vulnerable to anyone accessing the workshop.
Component | Materials(per Compound) | FLOP cost |
---|---|---|
![]() |
50 ![]() |
Memory Backup Center (obsolete)[]
Allows players to backup memories of game progress based on the amount of FLOPs spent in your tech tree. 10% of FLOPs spent will be carried over to the next season.
Can be update anytime and memory can be recovered from these backup centers.